By brent.schneider On May 13, 2021

Senior UX Designer (Remote, always)

  • Full Time
  • Anywhere

Website adhocteam Ad Hoc, LLC

Ad Hoc is a digital services company that helps the federal government better serve people. 🇺🇸

Our team of experts from across commercial industry and government brings the modern skills necessary to help agencies transform public services into digital services. Our work enables agencies to meet the needs of their users while closing the gap between consumer expectations and government.

We are looking for Senior UX Designer with experience in creating well-crafted user-centered products. You will work on a team committed to using research, design, and engineering to deliver well-rounded web-based applications and services.

We are a remote first organization and you may work anywhere within the US.


  • All work must be conducted within the U.S.
  • As government contractor, all hires may be required to meet additional pre-employment contingencies to the extent required by applicable law, at the time of hire or any time thereafter Some Federal contracts require U.S. citizenship to be eligible for employment
  • Some Federal contracts require a degree in computer science or additional years of experience as a substitute
  • Our technical screening involves completing our homework assignments exclusively – we do not do any form of whiteboarding in our process.

What You’ll Do

  • Design work 
    Discovery artifacts
    Sketches and rough prototypes
    UX flows
    High fidelity prototypes
    Design library contributions
  • Business development
    Homework and portfolio reviews
    Participation in panel interviews
    Business development materials

What You’ll Bring

  • Minimum 8 years experience in design
  • Stakeholder engagement
    getting information from stakeholders
  • Facilitation related to research of and for our users
    Design skill mastery
    Literacy, or a solid understanding of related technical skills, including things like APIs, databases, front end technologies
  • Collaboration with others
    Owning the full life cycle of a problem
    Knowing what steps to do when
    Great attention to detail
  • Peer mentorship
    Giving and receiving peer mentorship from others
  • Discovery
    Defining goals for the discovery process
    Ability to synthesize and interpret information
  • Design critiques
    Ability to analyze design quality
    Ability to present and facilitate a design critique
  • Systems level thinking
    Analysis of a design system as a whole, and the development of new patterns
  • HTML / CSS prototypes
    Prototypes that showcase visual design elements, built natively using front end HTML, CSS or SASS, and Javascript. Can include front end frameworks such as USDS Web Design Standards, Bootstrap or Foundation.
  • Mentorship
    Provides direct and impactful feedback in program team critiques and engages peers in their work. Seeks out feedback from other designers to grow their own skills.
  • Sketches, rough prototypes
  • Wireframes
    Low-fidelity wireframes using collaborative tools
  • UX Flows
    Process maps, journey maps
  • High fidelity prototypes
    Prototypes that showcase visual design elements, built in a tool such as Sketch. Can also include other visual artifacts including style tiles, mood boards etc.
  • Visual design and brand artifacts
  • Design library contribution

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